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 Patch 6.0 WoD Alpha - Changements PvP - Changements Rogue

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Kiaraël

Kiaraël


Messages : 23
Date d'inscription : 10/04/2014
Age : 33
Localisation : Suisse

Patch 6.0 WoD Alpha - Changements PvP - Changements Rogue Empty
MessageSujet: Patch 6.0 WoD Alpha - Changements PvP - Changements Rogue   Patch 6.0 WoD Alpha - Changements PvP - Changements Rogue EmptyLun 14 Avr - 11:36

PVP

Another big takeaway from Mists of Pandaria is that there was simply too much crowd control (CC) in the game. To solve that, we knew that we needed an across-the-board disarmament. Here's a summary of the player-cast CC changes:
Removed Silence effects from Interrupts. Silences still exist, but are never attached to an Interrupt.
Removed all Disarms.
Reduced the number of Diminishing Returns (DR) categories.
All Roots now share the same DR category.
Exception: Roots on 'Charge' types of abilities have no DR category, but have a very short duration instead.
All Stuns now share the same DR category.
All Incapacitate ("Mesmerize") effects now share the same DR category, and have been merged with the Horror DR category.
Removed the ability to make cast-time CC spells instant with a cooldown.
Removed many CC spells entirely, and increased the cooldowns and restrictions on others.
Pet-cast CC is more limited and often removed.
Cyclone can now be dispelled by Immunities and Mass Dispel.


PvP trinkets now grant immunity to reapplication of an effect from the same spell cast, when they break abilities with persistent effects like Solar Beam.
Long fears are now shorter in PvP, to account for the target also needing to run back afterward.
Additionally, we've significantly reduced the number of throughput-increasing cooldowns and procs, in order to further reduce burst damage. Please keep in mind when reading the specifics of the patch notes that some classes may have lost abilities, or had the power of select abilities reduced. These changes were made in the context of the above goals. Other classes have a reduced crowd-control ability overall. We believe that this entire package of changes will make PvP a more enjoyable experience for everyone.



Rogue

In our efforts to reduce cooldown stacking across the game, we chose to remove the damage increase from Tricks of the Trade. And second, we decided to loosen the weapon requirements on Assassination. It's important to note that we still intend for daggers to be the optimal choice for Assassination Rogues, but this change will help Rogues who want to try out Assassination but don't have two daggers.
Tricks of the Trade now has no energy cost and no longer increases damage caused by the target by 15%.
Assassin’s Resolve no longer requires daggers to function.
Dispatch can now be used with fist weapons or one-handed swords, dealing 331% weapon damage (instead of 480%) when used with those weapons instead of a dagger.
Mutilate can now be used with fist weapons or one-handed swords, dealing 137% weapon damage (instead of 200%) when used with those weapons instead of a dagger.
Sinister Strike now deals 188% weapon damage when used with a dagger (instead of 130%).

Bandit's Guile is an interesting mechanic that is important to Combat gameplay, but wasn't working out quite as well as we think that it could. In particular, there's basically no way to adjust when you're going to be in Deep Insight, other than stopping your rotation (and thus wasting energy, combo points, temporary effects, cooldown time, etc.). So, we're making an adjustment to Revealing Strike and Bandit's Guile. The intention here is that you can use Revealing Strike in place of Sinister Strike when you want to delay Deep Insight (such as to line it up with a specific upcoming fight mechanic), and have little lost damage besides the overall Deep Insight uptime. We don't expect this nuanced rotation adjustment to be used by all Combat Rogues, but having a little more control over the pace of your rotation will be useful to some.
Revealing Strike now deals 20% more damage, but no longer advances Bandit's Guile.

Among some other changes to Rogue AoE damage, we wanted to make sure that Fan of Knives benefitted from Seal Fate.
Seal Fate now also grants a combo point for area attacks that critically strike the Rogue's primary target.

Honor Among Thieves is an extremely powerful ability, but has the downside that it adds significant disparity between character power while soloing and while in a group. We made this change to bring up the soloing Subtlety Rogue, without having a significant impact on their performance while in a group.
Honor Among Thieves can now also be triggered by critical hits from the Rogue's melee Auto Attacks.

A couple of Rogue abilities do periodic damage, but don't have an intended alternative if that periodic is already on the target. We made these abilities roll remaining damage from their previous effect into the new effect, so that it's still ideal to use them again in these cases.
Crimson Tempest's periodic damage now has rolling periodic behavior, meaning that remaining damage from the previous application is added into the newly-applied periodic-damage effect.
Hemorrhage's periodic damage now has rolling periodic behavior, meaning that remaining damage from the previous application is added into the newly-applied periodic-damage effect.

Subterfuge has proved too powerful, and frustrating to play against in PvP, so we decided to reduce its defensive capabilities, while preserving its offensive power. We changed the Subterfuge period to allow the use of stealth abilities without actually stealthing you, similar to Shadow Dance.
Subterfuge now allows you to use abilities that require stealth for 3 sec after leaving Stealth, instead of actually staying stealthed for 3 sec.

Rogue
Disarm Trap has been removed.
Rupture is no longer available to Combat Rogues.
Shadow Blades has been removed.

Rogue
Dismantle has been removed.
Paralytic Poison has been removed and replaced by Internal Bleeding.
Internal Bleeding: Causes successful Kidney Shots to also apply a periodic Bleed effect for 12 seconds, with damage increasing per combo point used.
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